Roadmap Roundup - December 1st, 2021
Roadmap Roundup
12/01/2021 - 1:00 PM
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for December 1st, 2021
Progress Tracker
The following deliverables, previously marked as Unannounced, have been revealed on the Progress Tracker:
MISC Odyssey
Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.
Argo RAFT
Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.
Anvil Spartan
Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Vehicle Content - US, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.
Anvil Liberator
Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.
Release View
The following feature has passed their final review. Therefore, we are marking their cards as Committed and changing their color to blue:
3.16
Mining Gadgets
Ship to Ship Refueling
After its final review, the development team has determined that additional time is needed in order to provide a smoother gameplay experience. Therefore this feature is being relocated to the Alpha 3.17 release window.
Shops and Patrons
Following its final review, the AI team has decided to polish this feature further while also waiting for some additional usables to come online. Therefore this card is being removed from Release View temporarily until these schedules are aligned.
The following cards have been added to Release View:
Argo RAFT
Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This has been added to the Alpha 3.15 column.
Anvil Spartan
Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This has been added to the Alpha 3.15 column.
Jumptown 2.0
Implementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. This has been added to the Alpha 3.16 column.
That's all for this week! Join the discussion on Spectrum.
12/01/2021 - 1:00 PM
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for December 1st, 2021
Progress Tracker
The following deliverables, previously marked as Unannounced, have been revealed on the Progress Tracker:
MISC Odyssey
Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.
Argo RAFT
Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.
Anvil Spartan
Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Vehicle Content - US, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.
Anvil Liberator
Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.
Release View
The following feature has passed their final review. Therefore, we are marking their cards as Committed and changing their color to blue:
3.16
Mining Gadgets
Ship to Ship Refueling
After its final review, the development team has determined that additional time is needed in order to provide a smoother gameplay experience. Therefore this feature is being relocated to the Alpha 3.17 release window.
Shops and Patrons
Following its final review, the AI team has decided to polish this feature further while also waiting for some additional usables to come online. Therefore this card is being removed from Release View temporarily until these schedules are aligned.
The following cards have been added to Release View:
Argo RAFT
Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This has been added to the Alpha 3.15 column.
Anvil Spartan
Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This has been added to the Alpha 3.15 column.
Jumptown 2.0
Implementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. This has been added to the Alpha 3.16 column.
That's all for this week! Join the discussion on Spectrum.
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ID | 18462 |
---|---|
Veröffentlichung | 02.12.2021 |
Kategorie | Lore |
Channel | Spectrum Dispatch |
Serie | Roadmap Roundup |
URL | /comm-link/SCW/18462-API |
Kommentare | 0 |