Comm-Link Bilder
Name: vulturesalvagecommlink.png
Beschreibung: g-feature
Duplikate
Comm-Links:
Name: vulture-youtube-thumbnail.jpg
Beschreibung: g-trailer
Name: source.mp4
Duplikate
Comm-Links:
Name: Feb-Jump-Point-Images-29.jpg
Name: JumpPoint_04-04_Starfarer-WIP46.jpg
Name: 0082.jpg
Name: EOmhtzAWoAAK-T7.jpg
Name: WeaponControlRenders_005.jpg
Beschreibung: WIP Javelin turret interface
Name: feature-banner-3.jpg
Beschreibung: g-banner-advanced
Name: source.png
Beschreibung: c-feature
Duplikate
Comm-Links:
Name: J16-Fullscreen_capture_9102015_101938_PM.jpg
Comm-Links:
Name: Front.jpg
Name: Sabre_cockpit.jpg
Name: source.jpg
Name: source.jpg
Name: Fullscreen-Capture-7142013-15542-PM.jpg
Name: RSI_Apollo_Landed_BackView_03_AL-1.jpg
Name: Starfarer_40813_Final_Color_Output0004.png
Name: Max_Ox_NN_13_Neutron_Gun.jpg
Name: X1_racing_skin.png
Name: FX.gif
Name: Shader_ball.jpg
Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Duplikate
Comm-Links:
Name: Female_light_marine.jpg
Name: Connie-Bow.png
Name: Community_1.png
Name: H21-Fullscreen_capture_8312015_92851_PM.jpg
Comm-Links:
Name: Bucky04.jpg
Name: Pridemonth027.jpg
Name: Image15.jpg
Name: Overlord_Helmets_Pack_01.jpg
Name: thrusters.jpg
Beschreibung: g-banner-advanced
Duplikate
Comm-Links:
Name: October-Jump-Point-Images-58.jpg
Name: 190925-The-Good-Doctor-01.jpg
Name: SpiritusSG.jpg
Name: Gp_33_Cen.jpg
Name: StrFarer_upd_41613_Final_Color_Output0004.png
Name: RSI_polaris2.jpg
Name: Santa-Monica-3.jpg
Name: WIP10e-Fullscreen-Capture-10252012-120515-PM.jpg
Name: 141010_214835-3604705107-O.jpg
Name: RSI_mantis_livery_explorations_003.jpg