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Beschreibung: g-feature
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Beschreibung: So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.
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Beschreibung: This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.
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Name: 09-Fullscreen_capture_1112015_91029_PM.jpg
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Name: SC_Bremen_System_Concept_Final.jpg
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Name: JumpPoint_01-12_Nov_13_WIP8.jpg
Name: star-citizen-rsi-zeus-v2-bounty-hunter.jpg
Beschreibung: g-illustration
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Name: Razor_EX_Front_02.jpg
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Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
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Beschreibung: g-illustration
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Beschreibung: Behring P4AR
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