Comm-Link Images

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image/jpeg
Star-Citizen-Dogfighting.jpg
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Last Modified
11 years ago
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101.30 KB
Used in Comm-Links
image/jpeg
JumpPoint_03-05_May-15_cover.jpg
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11 years ago
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430.34 KB
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image/jpeg
Mustang-Variants-Clean.jpg
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11 years ago
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1.15 MB
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image/jpeg
WeeklyRoundUp51715.jpg
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11 years ago
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303.06 KB
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image/png ×3
Reliant_AtmosphericFlightConfig_Updated_Final_Hobbins.png
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11 years ago
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4.21 MB
Used in Comm-Links
image/jpeg ×1
Reliant-Blueprint-1.jpg
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11 years ago
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195.36 KB
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image/jpeg ×1
Reliant-Blueprint-2.jpg
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11 years ago
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213.42 KB
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image/png ×2
Reliant_SpaceFlightConfig_Updated_Final_Hobbins.png
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Last Modified
11 years ago
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4.15 MB
Used in Comm-Links
image/png ×2
Reliant_CargoHoldFunction_Final_Hobbins.png
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11 years ago
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7.12 MB
Used in Comm-Links
image/png ×2
Reliant_LandedConfig_Final_Hobbins.png
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11 years ago
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6.84 MB
Used in Comm-Links
image/png ×2
Reliant_CockpitFunction_Final_Hobbins.png
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Last Modified
11 years ago
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5.50 MB
Used in Comm-Links
image/png ×1
Reliant_ScaleComparison_Final_Hobbins.png
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11 years ago
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12.43 MB
Used in Comm-Links
image/png
SMB-V2.png
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Last Modified
11 years ago
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159.32 KB
Used in Comm-Links
image/jpeg
WeeklyRundown_052215.jpg
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Last Modified
11 years ago
Size
271.57 KB
Used in Comm-Links
image/png ×2
Reliant_LandingInsitu_Final_Hobbins.png
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Last Modified
11 years ago
Size
6.89 MB
Used in Comm-Links
image/jpeg ×1
05.jpg
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Last Modified
11 years ago
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2.55 MB
Used in Comm-Links
image/jpeg ×1
Sshot_Six.jpg
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Last Modified
11 years ago
Size
1.34 MB
Used in Comm-Links
image/jpeg
Hull_D_landed2_compv4.jpg
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Last Modified
11 years ago
Size
1.27 MB
Used in Comm-Links
image/jpeg
Hull_D_insitcomp52e.jpg
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11 years ago
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855.04 KB
Used in Comm-Links
image/jpeg
Hull_E_landedComp4NOWTHERIGHTSIZE.jpg
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Last Modified
11 years ago
Size
1.07 MB
Used in Comm-Links
image/jpeg
4_29_15PirateAttackCutlass10.jpg
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Last Modified
11 years ago
Size
8.39 MB
Used in Comm-Links
image/jpeg
Hull_E_3_compflat.jpg
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Last Modified
11 years ago
Size
3.19 MB
Used in Comm-Links
image/jpeg ×1
WIP_Component_Array_02.jpg
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11 years ago
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302.40 KB
Used in Comm-Links
image/jpeg
Vanguard_section.jpg
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Last Modified
11 years ago
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420.82 KB
Used in Comm-Links
image/jpeg ×1 So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Shader_ball.jpg
So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Details
Last Modified
11 years ago
Size
24.72 KB
Used in Comm-Links
image/jpeg
Starfarer_Escape_Pod_Room_v0044_cutaway1086.jpg
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Last Modified
11 years ago
Size
517.41 KB
Used in Comm-Links
image/jpeg This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.
Shader_ball3.jpg
This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.
Details
Last Modified
11 years ago
Size
29.57 KB
Used in Comm-Links
image/jpeg This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.
Shader_ball4.jpg
This is the metal I will be blending with. The next step is to combine the two materials and use a mask to tell the shader where the two materials should blend.
Details
Last Modified
11 years ago
Size
38.04 KB
Used in Comm-Links
image/jpeg So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.
Shader_ball5.jpg
So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.
Details
Last Modified
11 years ago
Size
49.39 KB
Used in Comm-Links
Page 1011 of 1120